GraceMt
While testing a generated ambience in a game scene, I noticed a faint tick at each repeat. The recording has a quiet grainy layer throughout, so I am trying to separate two possible problems. My first practical option is to adjust the endpoints and audition a brief crossfade. I found a reference to <a href=https://removeaudioartifacts.top>ai audio artifact removal</a> during my search, but the editing order still matters. At this stage I cannot tell whether the tick is embedded in the recording or introduced by my loop setup. Would you inspect the boundary first and then audition a longer uninterrupted section? An untouched copy would make it easier to compare each edit with the starting point. After editing, I would check the actual game playback as well as the audio editor. When would you move from fixing the join to evaluating the texture across the recording?