Sophieves
My current game art exercise involves designing several characters who appear in small conversation windows. The portraits lose fine detail when scaled down, so I am paying more attention to their outlines. My concern is keeping the silhouettes varied while avoiding predictable links between face shape and personality. I found a <a href=https://faceshapequiz.top>face shape quiz</a> while collecting vocabulary for my sketch notes. The terms could help organize my rough sketches, provided they do not dictate every decision about proportion. A useful sketch sheet might change forehead and jaw proportions without changing the pose or expression. The next step would be checking the portraits at game size, where some distinctions may become less visible. Any category names would stay in my working notes, with no need to present them to players. What workflow helps you develop distinct face outlines without letting the categories take over the character design?