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Georgemr

Georgemr

My current game art exercise involves designing several characters who appear in small conversation windows. At that size, the outer face shape can be easier to notice than a subtle expression. Different outlines would help, but I do not want a shape category to determine a character’s temperament. I found a <a href=https://faceshapequiz.top>face shape quiz</a> while collecting vocabulary for my sketch notes. I would treat those terms as a loose design reference rather than a complete system for building faces. One page could vary forehead width and jaw width while keeping the expression and viewing angle similar. The next step would be checking the portraits at game size, where some distinctions may become less visible. Any category names would stay in my working notes, with no need to present them to players. How do other artists explore face shape variety while leaving room for unexpected personalities and expressions?

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