MPMCML.RU
Войти Добавить сервер
Sophiepib

Sophiepib

My current game art exercise involves designing several characters who appear in small conversation windows. The portraits lose fine detail when scaled down, so I am paying more attention to their outlines. I want to vary the proportions without making every rounded face friendly or every angular face stern. I found a <a href=https://faceshapequiz.top>face shape quiz</a> while collecting vocabulary for my sketch notes. For this exercise, the terminology would be a starting point for variations rather than a set of constraints. A useful sketch sheet might change forehead and jaw proportions without changing the pose or expression. I would then reduce the sketches to their intended size and see which outline differences remain readable. I would keep the terminology behind the scenes and let the finished portraits communicate their own visual differences. What workflow helps you develop distinct face outlines without letting the categories take over the character design?

Java

Аптайм и онлайн

Последние проверки сервера. Наведи на столбик, чтобы увидеть время и онлайн.

Фотоальбом